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Responsible Use of Videogames

Updated: 3 days ago

By: Athikhun Inwood & Jasper Steinberg (IB-2 students)


In recent years, videogames have become mainstream, and it is rare to find a student who does not play any. While videogames can be fun and provide unique challenges, they also carry certain stigmas. In a recent presentation to 6th and 8th graders, we addressed these misconceptions, offered tips for responsible gaming, and provided insights and an activity on game design and creation.

Our activity involved students brainstorming their own game based off a theme, to get them to think creatively and think like a creator, which was received positively by the kids. The students were engaged in all the activities and asked a lot of questions, making the presentation a big success. As presenters we learnt the difficulties of teaching a large class of energetic students but managed to keep them entertained with various interactive activities.


The students learnt tips, such that it is important to take breaks and stay hydrated while gaming, as it is easy to lose track of time, and that one should avoid staying up late or playing in a dark room, as doing this strains your eyes and leads to long-term issues. As students we emphasized that it is vital to finish all homework before starting a game, and that multitasking gaming and homework at the same time leads to a decline in quality in both, along with other tips. We believe it is valuable for both students and parents to understand the benefits and potential drawbacks of gaming. Although gaming often carries a mixed reputation, it is, at its core, simply another hobby. By acknowledging both the risks gaming may pose and the educational and developmental benefits it can offer, students can make more informed decisions moving into the future. Our goal was to educate grades 6 and 8 about these aspects, and through our presentation and interactive activities, we believe we gave these students the foundation for a healthier lifestyle, providing them with the knowledge they need to engage in gaming safely and responsibly.



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